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I completed my BA and MA in English Literature at the University of Nevada, Las Vegas. I earned my PhD in Rhetoric, Composition, and the Teaching of English from the University of Arizona in 2004. In my dissertation, I studied the network of influences surrounding the emergence of wireless networking technologies, including marketing, product packaging, retail consumer management (both big-box retail and electronic sales or e-tailing), and legislation. More recently, my work has been focused on the computer game industry. I published a computer game in 2008 with Bedford/St. Martin's Press called PeerFactor that teaches writing students the best practices of peer review, and I am currently producing two other educational games. Aristotle's Assassins is a role-playing game set amid the political turmoil of Ancient Greece left by Alexander’s conquest of Persia. The player must choose a political faction to side with, and with this choice, she carries the potential to change western history. I am working in cooperation with the Learning Games Initiative to develop Aristotle's Assassins as a modification of the popular role-playing game, Neverwinter Nights (Bioware, 2002).

I am currently working with a team of undergraduates at Utah State University to design and build an educational game that will teach high school students in Utah about their state's history. Cache Valley, The Game is an adventure game with elements of puzzle, strategy, and management simulation designed to allow players to learn about humans' impact on Cache Valley from three distinct perspectives: Native American, trapper, and immigrant railroad worker.

links from here
From here, you can read about my research, my teaching, or view my curriculum vitae in PDF format. To view my cv, you will need Adobe's Acrobat Reader. Other links include my frequently asked questions page, my contact information, or my description at Utah State University.

Please feel free to email me at rylish[dot]moeller[at]usu[dot]edu.

©copyright 2008 Ryan M. Moeller