Much of my work is currently dedicated to what we can learn from the computer game industry. I use the concept we broadly here, since I am interested in the wide-ranging impacts of the game industry on the consumer/player all the way to the socio-economic place that gaming holds in our culture. I have launched a chapter of the Learning Games Initiative (LGI) at Utah State University, and we have completed development of a demo version of an educational game, Aristotle's Assassins.
For more on LGI, the international consortium of researchers, please follow this link: <http://lgi.mesmernet.org/>.
For more on LGI at USU, please follow the following link: <http://lgi.usu.edu/>.
For more on Aristotle's Assassins, please go to: <http://lgi.usu.edu/projects/aristotle.htm>.
representative publications
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Moeller, R.M., Esplin, B., & Conway, S. (Forthcoming, 2009). Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers. Game Studies, 9(2), 26 manuscript pages.
Moeller, R.M., Cootey, J., & McAllister, K. (2007). “The peripatos could not have looked like that,” and other educational outcomes from student game development. In Shelton, B.E., & Wiley, D. (Eds.). The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers. 131-154.
Moeller, R. M., & Moberly, K. (2006, Spring). Review of Ken S. McAllister’s Game Work: Language, Power, and Computer Game Culture. Kairos 10(2). Retrieved from http://english.ttu.edu/kairos/10.2/binder.html?reviews/moeller_moberley/index.html
McAllister, K. S., & Moeller, R. M. (Eds.). (Spring 2005). Works and Days 22(1-2) [Special issue: Capitalizing on play: Politicized readings of the computer game industry]. 310 pages.
Ruggill, J. E., Moeller, R. M., Pearce, B., & McAllister, K. S. (Spring 2005). Teaching media culture with computer games. The International Digital Media Arts Association (iDMAa) Journal, 2(1). 53-8.