Much of my work is currently dedicated to what we can learn from the computer game industry. I use the concept we broadly here, since I am interested in the wide-ranging impacts of the game industry on the consumer/player all the way to the socio-economic place that gaming holds in our culture. I have launched a chapter of the Learning Games Initiative (LGI) at Utah State University, and we have completed development of a demo version of an educational game, Aristotle's Assassins.
Recently, a group of game researchers met under the Game Studies, Culture, Play and Practice area of the national Popular Culture Association/American Culture Association Conference in San Antonio (April 2011). You can find a summary of upcoming publication opportunities and future research questions and topics here: http://rylish.usu.edu/research/pcaaca.html.
For more on LGI, the international consortium of researchers, please follow this link: <http://lgi.mesmernet.org/>.
For more on LGI at USU, please follow the following link: <http://lgi.usu.edu/>.
For more on Aristotle's Assassins, please go to: <http://lgi.usu.edu/projects/aristotle.htm>.
Links will open in a new browser window.
Ruggill, J.E., Nichols, R.J., Moeller, R.M., & McAllister, K.S. (Eds.). (2010). Perspectives. Eludamos: Journal for Computer Game Culture. 4(2), 133-251.Retrieved from http://www.eludamos.org/index.php/eludamos/issue/view/vol4no2
deWinter, J., Griffin, D., McAllister, K.S., Moeller, R.M., & Ruggill, J.E. (2010). Computer games in the composition classroom: A critical review of an emerging techno-pegagogy. Currents in Electronic Literacy. Retrieved from http://currents.cwrl.utexas.edu/2010/dewinter_et_al_computer-games-across-the-curriculum
Moeller, R.M., Esplin, B., & Conway, S. (2009). Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers. Game Studies, 9(2). Retrieved from http://gamestudies.org/0902/articles/moeller_esplin_conway
Moeller, R.M. (2009, April 15). Multiple Perspectives on Player Immersion. In Media Res. Retrieved from http://mediacommons.futureofthebook.org/imr/2009/04/14/multiple-perspectives-player-immersion
Moeller, R.M., Cootey, J., & McAllister, K. (2007). “The peripatos could not have looked like that,” and other educational outcomes from student game development. In Shelton, B.E., & Wiley, D. (Eds.). The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers. 131-154.
Moeller, R. M., & Moberly, K. (2006, Spring). Review of Ken S. McAllister’s Game Work: Language, Power, and Computer Game Culture. Kairos 10(2). Retrieved from http://english.ttu.edu/kairos/10.2/binder.html?reviews/moeller_moberley/index.html
McAllister, K. S., & Moeller, R. M. (Eds.). (Spring 2005). Works and Days 22(1-2) [Special issue: Capitalizing on play: Politicized readings of the computer game industry]. 310 pages.
Ruggill, J. E., Moeller, R. M., Pearce, B., & McAllister, K. S. (Spring 2005). Teaching media culture with computer games. The International Digital Media Arts Association (iDMAa) Journal, 2(1). 53-8.