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research sites: game studies

Much of my work is currently dedicated to what we can learn from the computer game industry. I use the concept we broadly here, since I am interested in the wide-ranging impacts of the game industry on the consumer/player all the way to the socio-economic place that gaming holds in our culture. I have launched a chapter of the Learning Games Initiative (LGI) at Utah State University, and we have completed development of a demo version of an educational game, Aristotle's Assassins.

Recently, a group of game researchers met under the Game Studies, Culture, Play and Practice area of the national Popular Culture Association/American Culture Association Conference in San Antonio (April 2011). You can find a summary of upcoming publication opportunities and future research questions and topics here: http://rylish.usu.edu/research/pcaaca.html.

For more on LGI, the international consortium of researchers, please follow this link: <http://lgi.mesmernet.org/>.

For more on LGI at USU, please follow the following link: <http://lgi.usu.edu/>.

For more on Aristotle's Assassins, please go to: <http://lgi.usu.edu/projects/aristotle.htm>.

representative publications

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Ruggill, J.E., Nichols, R.J., Moeller, R.M., & McAllister, K.S. (Eds.). (2010). Perspectives. Eludamos: Journal for Computer Game Culture. 4(2), 133-251.Retrieved from http://www.eludamos.org/index.php/eludamos/issue/view/vol4no2

deWinter, J., Griffin, D., McAllister, K.S., Moeller, R.M., & Ruggill, J.E. (2010). Computer games in the composition classroom: A critical review of an emerging techno-pegagogy. Currents in Electronic Literacy. Retrieved from http://currents.cwrl.utexas.edu/2010/dewinter_et_al_computer-games-across-the-curriculum

Moeller, R.M., Esplin, B., & Conway, S. (2009). Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers. Game Studies, 9(2). Retrieved from http://gamestudies.org/0902/articles/moeller_esplin_conway

Moeller, R.M. (2009, April 15). Multiple Perspectives on Player Immersion. In Media Res. Retrieved from http://mediacommons.futureofthebook.org/imr/2009/04/14/multiple-perspectives-player-immersion

Moeller, R.M., Cootey, J., & McAllister, K. (2007). “The peripatos could not have looked like that,” and other educational outcomes from student game development. In Shelton, B.E., & Wiley, D. (Eds.). The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers. 131-154.

Moeller, R. M., & Moberly, K. (2006, Spring). Review of Ken S. McAllister’s Game Work: Language, Power, and Computer Game Culture. Kairos 10(2). Retrieved from http://english.ttu.edu/kairos/10.2/binder.html?reviews/moeller_moberley/index.html

McAllister, K. S., & Moeller, R. M. (Eds.). (Spring 2005). Works and Days 22(1-2) [Special issue: Capitalizing on play: Politicized readings of the computer game industry]. 310 pages.

Ruggill, J. E., Moeller, R. M., Pearce, B., & McAllister, K. S. (Spring 2005). Teaching media culture with computer games. The International Digital Media Arts Association (iDMAa) Journal, 2(1). 53-8.

links from here
From here, you can read about my research, my teaching, or view my curriculum vitae in PDF format. To view my cv, you will need Adobe's Acrobat Reader. Other links include my frequently asked questions page, my contact information, or my description at Utah State University.

Please feel free to email me at rylish[dot]moeller[at]usu[dot]edu.

©copyright 2008 Ryan M. Moeller